I had this same problem...put an edit mesh in the stack....I know it seems(ha punny) silly but once you put the eidt mesh modifier in the stack it should work no problem. Here is a script I use with that tut..it automates the setup.. Just run the macro and it will set up all the chanels and the edit mesh...you just have to…
So I'm trying to use that super useful baking technique that Johny wrote the article for on Gamasutra. Heres the link: http://www.gamasutra.com/features/20061019/kojesta_01.shtml Well, its fairly simple, and I have followed the directions to the word but when I bake my channel 2, instead of seeing the portion of the map…