Bones and morph targets are the most common from what I understand. All I have used is bones, but morph targets looks interesting. Just about any tutorial on using bones even the ones that come with Max will give you the needed info to get started. Each facial rig is almost a case by case basis even when you use the same…
If you want an absolute corker of a tutorial and can afford $5 go here - http://www.duber.cz/index.php?section=tr...ead_rigging.php, its worth every penny!
i used morph targets before, when i animated this face, please don't laugh, lol, that was my first face i modeled and my first attempt at any sort of animation at the time. anyway, i found morph target animation to produce some nice smooth transitions and be very easy to animate with (quick too). basically you copy your…
Hey. If you are intending to use it for lip sync and speech,though you arn't yet this far along,I figured this might be useful. Phoneme Shapes Something I wacked together for my own use,its acturally a copy from motionbuilders help files and definitions of Phonemes. with front and side pics of the mouth. hope it works. John
Often game engines only handle rotation, and not translation (more common these days to have both). Areas such as the eyebrows often look like purely a translation (up/down/squeeze), so placing the pivot of the eyebrow far back in the head means that even though the bone is rotating, the arc is shallower and aids…