Very nice! only thing i can see is that you didn't make a copy of the diffuse and ps filter it into a normal map and over lay it slightly (15-25%)onto the rock normal map. This way all the diffuse little bumps give little bits of interest to the rock.
Dude! How did you create the diffuse map? (specular and normal are baked from a hipoly model, aren't they?) I need to texture a low-poly limestone cliff for a game but I am new to photoshop... any general ideas to suggest?
thx. for c&c/fresh eyes, I turned the gi lightening up a bit and adjusted the diffuse overlay of the normalmap... and call it finished now: 360° Turnaround &boobs : the local (male) citizens like it very much. they say that its perfect for a "meeting place" - rock, they say the place feels much warmer now. only the female…
yeh, superroe is right, the stone, grass and moss are photosourced. I made screenfilling textures of them and then painted the mask of them on the rock. for the moss mask I began with the information of the ambient occulution shadows which resulted from the highpoly. specular comes from the diffuse. normal is baked from…