Why are the edges of the Crystal dark? Of the Stone Dark? Both? Please Clarify? Here is a prettier render. I still wanna add some green vineage or something. I now have a Reflection Map, Specular, Diffuse, Self Illumination and Bump. I don't see anything wrong with the Geometry of the Crystals, but I am willing to rework…
Well considering all things, I am nearly done with this. I brought it down closer to Game Graphics. Just a Diffuse and a Self Illumination map, and one light. I added some more dirt, and also some vineage. I also found that the large glowing rune out front distracted the eye. It is much nicer now that it is set into the…
So, I met Chris Luckenbach a few months back. He graduated from the same college I am going to; I am going for a Game Degree. He works for Blizzard now, is made of flesh and blood, and that really insprired me. I have never posted here but I figure many of you know best. I want to get into Dynamic Prop modeling and…
I would have to disagree, we write a lot of DirectX shaders right from Max's material editor. Knowing the in's and out's of different rendering / material techniques is very important especially for the next version of directX. I would suggest sticking to what is acceptable in games and not spending too much time in movie…
wow you use so many maps and they dont seem to add anything eheh , i would try to texture it in a more convincing way with using just difuse textures, right now it seems to be located in a cinematic where they pick game assets and add reflection and all that stuff that is harder to render realtime .