"Can someone move this to 2D section?" Thats pretty rude Rick. lol This seems like a pretty common response to noobs so I'm use to it. Some people just don't pick things up quickly Rick. After a little research, I do understand the concept of building in modular blocks now. I think. As far as texturing having no rules,…
[ QUOTE ] "Can someone move this to 2D section?" Thats pretty rude Rick. lol This seems like a pretty common response to noobs so I'm use to it. [/ QUOTE ] only if you're a noob who post in the wrong section... [ QUOTE ] Some people just don't pick things up quickly Rick. After a little research, I do understand the…
Ninjas, how is 2D the correct section when we're talking about modeling, texturing, and welding parts of a city together? and why did you even post? you gave no advice. The only one I might add. Rick, what is Gobsmacked? lol Jarrod1937, you said: "if the polycoutn is low enough to work on the psp then would you design the…
DaFuture, what they're saying is the texture size to polycount ratio can vary so much that it's almost a rhetorical question. I mean, one can summarize to say a static object such as a mailbox that is below 500 polygons should hopefully fall in the 128x128 or 256x256 category and still shine, but that's in the hands of the…
Oh my God. Are you guys serious? OK, ya got me, bring A.C. out, I got punk'd. lol Seriously though, all you generously negative posters, You must didn't read this thread thoroughly like you suggest I do in other threads. Lets go with FACTS right from the beginning. I know I don't have to say anything but once the name…