Right, when you assign the physique modifier you can choose to make the physique assignment rigid or deformable, than go into vertex mode, select the vertices, make them rigid (green cross) and lock them, than you can edit their weights in the weight table. If your exporters support the skin modifier. I would prefer…
CooL! thanks. Okay the IK Blend, seemss to blend the hand to the environment coordinates, which would be good if he was climbing a ladder, but how o I get it to blend with the gun linked to his other hand? (I never solved this in Max, going back to the Q2 Female Werewolf back in 1999). Scott
it's been a few years since I ahve used 3dsMax, and the last version I used was Max5 or 6. I now have Max 8 for a contract job and it's all escapeing me. I've used Maya for about 3-4 years now and am used to it. and putting a maesh onto a skeleton is now fairly easy in Maya. For this job it's Max, and the engine DEMANDS…