Updating: "Nude" and "bald" male human body and head. Polycount: 2584. Timestamps: This update: 12/19/06, 6.18pm; Last update: 12/18/06, 9.46pm. Especially needs critique in these areas: Anatomical accuracy, neutrality of form/personality for easier customization later, quality of topology for animation/deformation.…
Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…
Updating: "Nude" and "bald" male human body and head. Polycount: 2576. (Added a loop to torso, removed detail from toes) Timestamps: This update: 12/21/06, 2.27am; Last update: 12/19/06, 6.18pm. Especially needs critique in these areas: Anatomical accuracy, neutrality of form/personality for easier customization later,…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/18/06, 9.46; Last update: 12/17/06, 1.57am. Especially needs critique in these areas: Form, neutrality of form/personality for easier customization later. Suspicious areas: Mouth, ears, nose. Notes: Mmm... shelled out for a 3d.sk…
Still has a way to go, but this is a substantial improvement on the head. The problems I told you about involving the jaw especially. I think the lowpoly would definitely benefit from a little more detail. You probably don't need more on the ears, but I believe the nose is a bit too formless to expect a normal map alone to…
This model has had a marked improvement every time it has been posted. The face is too big for the head for an average male - the lower lids should be halfway down the hed structure. The nose is probably little too short, and the mouth is too big in all dimensions. He seems a little sausage lipped - make sure those lips…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/16/06; Last update: 12/16/06. Especially needs critique in these areas: Topology, readiness for animation, form. Suspicious areas: Mouth, ears. Notes: Got some useful critique about the position and roundness of the eyes from a colleague.…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/17/06: 1.57am; Last update: 12/16/06, 11.54pm. Especially needs critique in these areas: Topology, readiness for animation, form. Suspicious areas: Mouth, ears, eyebrows. Notes: Rebuilt the ears: they're cleaner, but still very much open…