Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…
[ QUOTE ] why do you want to fight with something as complex as a morphable human body system since you consider that you still have progress to when it comes modelling experience? [/ QUOTE ] Ah, that's just the trick. This project is by no means a 3D art project: it covers a good number of skills, including graphic…
Aquired : rushing through things. not aquired : defining a visual target of what the morph system is supposed to look like. :P What I mean is, you obviously planned your objectives quite well, but why didn't you put together a series of human males pictures side by side in photoshop to help you visualise what you are…
[ QUOTE ] well, to start your character doesnt seem to have the triangles it sas it has at a first glance i would give it 1500 tris [/ QUOTE ] Hmmm... In Max, I count by converting a duplicate of my mesh to an Editable Patch (triangulates the entire mesh), then I use the 7 hotkey to check the polygon count. 'Tis how I've…