Illusions: That's not my problem - I know how many wedges I want (regardless, it's arbitrary - if I'm doing 10 sides or 20 sides there should be a simple "radial symmetry" modifier). The problem is attaching it all together and making it meshsmooth all as one object, while still keeping the original wedge editable. Any…
I think you are running into issues like that because the object you are making is not easily 'quarter-able'(?). If it were, you would have no problems using symmetry evenly across the object. Here's an idea- from your base model, slap an edit poly modifier on it. clone and rotate the element around their axis till you get…
Hey folks, When I was doing a bit of highpoly last night, I wanted to create a cylinder with little recessed holes for nuts & bolts to rest inside. Now I feel a bit stupid, because the way I created this object seems like an incredibly hackish way of doing it, and I thought there MUST be a better way of doing this. Max…