Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
[ QUOTE ] Sean, nice tutorial. thanks for time! but in my opinion crazybump is just god gift=) [/ QUOTE ] yes it is, but i've actually found seans method to produce slightly better results.
Nice tutorial Mcbride, though maybe you could post the psd of this process, as I get something close to yours but not quite. So was curious as to what exactly you are doing. Thanks Spark www.bbriley.com
I just followed a link to this tutorial, really good tut by the way, certainly going to put this to good use . But i am suffereing from the same problem as fr0gg1e, when i run the generate blue channel action, it reaches the merge layers and pops up with "The command "merge layers" is currently not available." im also…
[ QUOTE ] No problem spark, I'm actualy re-doing the tut now including pics on the stages and i'll try to find a place to host the PSD. [/ QUOTE ] exellent, images would help, you kind of skipped items in your description at times which made it hard to follow exactly what you were doing. i could host the .psd for you if…
Awesome thanks alot for taking the time to write that out Sean. This definately helps me out and Ive been trying to find tutorials about this everywhere. Anyways I have a quick question, is it totally acceptable in the industry for environmental artists to have normal maps that are completely made by the Nvidia filter? Or…
[ QUOTE ] Either flatten image (if that works for your situation), or group them (ctrl G) and select the base layer and "merge group". They won't fuck themselves up that way [/ QUOTE ] Thanks for the help