Ok, one thing i would be careful with is step one...Often times if you use photos for your diffuse or even if you've painted it, simply converting it to a normal map is a very bad thing. The reason being one element on your diffuse may have darker paint than another area but truely be higher than the lighter one. Or…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…