[ QUOTE ] Engines. You get what you pay for. Has C4 ever shipped a commercial game published worldwide? AMP and AMP II have shipped 3 full blown first person shooters, and many smaller applications. It's a complete engine that has stood the test of time. Gore shipped almost 5 years ago and still has over 100 people playing…
and i hate to pick on you further but your engine pricing is nuts! i'm glad people here have donated (or sold?) some models to you, but art does not define how good an engine is. checkout c4engine.com and checkout their pricing. its the engine i am using for my project and guess what? it cost 10 times less for a personal…
[/ QUOTE ] yeah, i understand the point and that it is an advantage, i just don't think you can use it as a basis to completly putdown another engine. but what you said is true. [/ QUOTE ] I have no opinion but to be fair; you were the one putting down their engine when we were talking about the normal map tool.
[ QUOTE ] having shipped titles is a valid selling point though, it means it has proven itself in action, and the tools and exporters work for what a games team need to do (in the sense that a product was finished and released). Plus completed games raise the likelyhood of workflow being smoother, if the engine guys take…
[ QUOTE ] yeah, i understand the point and that it is an advantage, i just don't think you can use it as a basis to completly putdown another engine. but what you said is true. [/ QUOTE ] [ QUOTE ] I have no opinion but to be fair; you were the one putting down their engine when we were talking about the normal map tool.…
[ QUOTE ] I'm not marketing towards indies, but bigger companies where time is important. [/ QUOTE ] you do understand a lot of artist in the industry are in these forums right? and if you fail their quality test your software isn't going to be used much in the "bigger companies". stop being so egotistical about your…
having shipped titles is a valid selling point though, it means it has proven itself in action, and the tools and exporters work for what a games team need to do (in the sense that a product was finished and released). Plus completed games raise the likelyhood of workflow being smoother, if the engine guys take feedback…
I'm merely offering the plugin. Maybe my one attempt at getting max to generate a normal map was a horrible experience, and max is just as good or even better if you know how to use it. Time is precious and I guarantee you that even if Max is faster, you can't open it in photoshop and edit out the artifacts faster. The…
Engines. You get what you pay for. Has C4 ever shipped a commercial game published worldwide? AMP and AMP II have shipped 3 full blown first person shooters, and many smaller applications. It's a complete engine that has stood the test of time. Gore shipped almost 5 years ago and still has over 100 people playing online,…