I know it's possible to use geometry as a particle but is there a way to use a light, such as an omni light, as a particle? Tried using geometry as a light with a material but the result just isn't the same. And this has nothing to do with light particles but there was a tutorial I saw a while ago where there was a…
It seems the particle system strains out anything that is not geometry. Things I tried: - Linked a light to a cube, only the cube came out of the emitter. - Grouped the light and the cube and selected the group to come out of the emitter, only the cube came out even though it let me select the group AS the particle, I had…
I don't know if this will work for max particles (I think it work for XSI particles) but here's a mentalray shader that might help... http://www.mymentalray.com/mymr_shaders/shaders.htm go to 'Ray Control' section and grab ctrl_objectlights, you're on your own to see if it works or not though. There is a small tutorial on…
sorry, yea it's for a rendered animation, would be scary to try to get that to work in real time. I'm using Max 8. I don't see why it wouldn't be able to do it, it's all just points in space, shouldn't make a difference if it's geometry or a light or another particle system. It's all just calculations to determine where…