Yeah, keeping things on straight lines can make things easier for some stuff, as Rick noted. Also, take into account any text or logos when doing UV flipping. In addition, watch out for pushing the UVs right to the edge of the UV border, as they will pick up mip bleed. The mips will sample the opposite side edge to…
If things look a little blurry, its because its resized down from 1024x1024. But anyway, here's an example. I am by no means a uvmapping genius, and you should probably listen to MoP, Pior, Vig and Daz before me. When unwrapping I tried to pay attention to a few things: 1) UV Space - Is each different part organized in an…