It's hard for me to tell from that shot exactly what the problem might be - but here are a couple of things you can try. 1. Make sure you've checked the "Normal Map" check box on the texture map node. You probably already did that, but just making sure. 2. Try checking the "Flip Green Channel" box on the texture map node.…
Some of you may have heard of ShaderFX, the node-based real-time shader editor for 3ds Max that I've been working on together with Kees Rijnen. Well, we're finished with version 1 and it's now availalbe at www.lumonix.net There's a demo version available that you can try out. The really cool thing about this new plugin…
Another easy fix would be to add a "cancel" option when you want to quit and in fact... "whoops I just forgot something". I'm maybe too lazy :] God, I'm just in love. btw, anybody knows why the real-time update in both node editor and max viewport is that slow, with only a few nodes?
Loving it! I've been having fun with a little something I had on a 2D concept - I hand tweaked some free cubemap I dug online, and followed the fresnel video to help me building the nodes. If some of you get a 'line 87 error' when starting the plugin, make sure you have some network connection going on -not necessarily the…
awesome, i was passed a demo a few weeks ago from a friend. i am guessing it was an earlier release. and its actually a very nifty little plug. those who have used the unreal 3 engine will notice some of the same features and nodes. but i found this to be much more flexible than unreal 3, on top of making fx files, so its…
Ditto to what arsh says. It's looking great. I love node based interfaces (i use them in audio software like Reaktor, Synthedit) and max's Particle Flow. I haven't tried it out yet, but this definitely looks extremely badass.
I'm loving the demo so far, but I'm seeing a problem. Most of the included shaders (even the ones under 8 nodes) do not show up on the model. I apply the shader to it, and the model goes completely black. I've tried using all of the shader model variants with no luck.
Congrats Ben and Kees! Its a great addition to Max. Creating complex shaders has been an integral part of my role working on 360 games and although I have been using Unreal Ed at work I found from my time on the beta that it easily compares to the tolls that I am used to. I think allot of game studios are going to be…
This tool is pretty awesome and I know a lot of people have been wanting this for a long time. Two things I noticed: 1. When creating a shader that uses a normal map and simply hooking the normal map up to the normal map slot on the shader, things can get wavey if there are mirrored UVs, is there a better way to hook this…
Vassago - It sounds like the problem you're describing is related to paths not being correct for texture maps. Does sample_animated_color.SFX work correctly for you? That one doesn't use textures. Try loading up sample_fresnel_term.SFX and assign it to an object. Then select the texture map node and in the settings, browse…