try to stay away from adding too much dark splotchy stuff to the texture, unless it is part of a pattern or design, it really muddies up your normal map and complicates things. Your diffuse and specular should compliment the normal, and the normal needs to work with the diffuse and specular it is a fine balance. Let the…
i think i replicated your problem with the scanline renderer... in the diffuse bitmap turn the image alpha sorce to NONE opaque.. then keep in on the opacity.. like so
arsh I got the same result drawing some white lines on my alpha channel with a pure black diffuse, and it was fixed when I loaded them in as seperate maps instead of imbedded alpha- I dont think its his maps that are the problem although you could still have a point about the lighter green
i found his problem, it has nothing to do with adjusting the alpha, its some weird crap that only happens in the scanline renderer. if you dont turn the alpha channel off in the bitmap settings it will render it out as grey, so any area that is not 100 percent opaque will be grey in the render. i dont know why it does this…
[ QUOTE ] i found his problem, it has nothing to do with adjusting the alpha, its some weird crap that only happens in the scanline renderer. if you dont turn the alpha channel off in the bitmap settings it will render it out as grey, so any area that is not 100 percent opaque will be grey in the render. i dont know why it…
Here is a small update. Im liking the color pallete alot more with this one. On a down side, i broke my wacom pen =( so i cant really work to much on him right now, the updates ive done to the difuse was with my mouse....it was hell...
ahhhh you boys are a life saver! i turned off the alpha source in the difuse and turned it on in alpha, now it works perfectly! I cant thank yall enough! Yes jimmies i agree, my textures are lacking. It is deffinately the weakest part of my game. Im tryin tho =) if you have any suggestions please let me know! Im always…