What I used to do for this is: Slice your Zbrush HiRes mesh up and export chunks out.. Cast for each chunk.. Then assmeble in photshop. I still tend to do this because I use Kaldera in Max 6. I think it generates the best Normal Maps. Another Solution that most of us now use is XSI. I handles a lot of poly's no problem.…
What is the best way to generate normal maps from very dense meshes? I know of many ways to do it, but there are problems with those approaches. My current workflow is the following. 1) Model the low poly character 2) Model high detail model, focusing on main forms, hard details and other inorganic details. 3) Bring high…