pretty sure that that extra-wide spec falloff is to get specular highlights across the whole model and hide the fact that the diffuse layer is a solid color =(
[ QUOTE ] Also since when is it acceptable to select your entire mesh and assign it to one smoothing group for models like Master Chief? [/ QUOTE ] Heh, well actually for most normal-mapped character models you'll want to apply a single smoothing group... That screenshot looks incredibly bad though. The diffuse texture is…