Interesting. I'm curious how much load time we're talking about here... with a semi-complex procedural made of several controls, it can take quite a bit of processor time to render a 1024 bitmap. Even kkreiger, with its not-so-complex textures, took quite a bit of load time to render them all out. I do see the point though…
Ahhh... one of the developers explained that they render on the GPU, then compress to DXT and pipe that into VRAM. So... faster than HDD>VRAM. Anyhow. Generating quality textures using only procedural functions can be difficult. You generally can't get specific shapes other than pure geometric ones (circles, lines,…