I'm sorry but NWN2 the environments look "good" because they are using reflective water and auto generated speed tree assets. There is no art direction needed there. The one place it was needed was for the characters and environment props. Thats where they failed. The main thing we care about here is the art and how it…
How large are the diffuse maps? If they're tiny (and i do mean TINY) then it may be allright, but if these are over 32x32 (as they really don't do anything to describe material, they only separate colours) it's absolutely scandalous. I think a lot of purely next-gen artists (ie. modellers who never textured any past-gen…
holy jesus fucking christ!!!!!!! ok pentium d 3.0 geforce 7800gtx 2gigs of ddr2 800 ram So i start this up as usual u know crank up the resolution and all the settings, and guess what... in that starting tiny little room... i can BARELY move the damn camera... alright... so i set a few options down like set the resolution…