I havent seen a game push the capabilities of the x360 like GOW besides fight night round 3...and FN3 doesnt have the gameplay restraints that GOW has. It's a feat...congrats to Mike Buck, ror and all the other polycounters who worked hard on this game. -R
[ QUOTE ] Surprisingly this trailer was breathed new life into a game that sunk into the gray zone on my radar, not terribly exciting, but surely a great technological achievement. I know that this means nothing to what the game is actually going deliver, but as a promotional piece it was very strong. [/ QUOTE ] Excellent…
[ QUOTE ] Taxi Driver is one of my favorite movies, so I cringe a bit when you draw a comparison between it and Gears of War. [/ QUOTE ] Haha... sorry, my comparison was poorly drawn, that's not what I meant. The analogy was intended to liken Scorsese' personal growth as a director between his early films and Taxi Driver,…
[ QUOTE ] ...here's hoping either GoW or the next one after is the equivalent of "Taxi Driver" ...I think there's just as much room for expression and meaning in a game about space marines and bugs as there is in movies with girls and guns. Here's to growing up. [/ QUOTE ] Taxi Driver is one of my favorite movies, so I…
Bravo, Ror. Happy are we that you deigned to descend, however briefly, from Sarcastic Scot Mountain down among us mortals for a 'wee chat'. Seriously though, I was surprised and more than a little impressed by the trailer. Soundless scene scored by contrasting piano-type music may not be a new thing at all for movie…
I think it's already been discussed in another thread before in relation to UT2k7 that companies like Epic need to be very careful from diverging from their true and tested genre, because they have such a recognizable artstyle and such a big fanbase. Not to mention that aside from Halo, GOW is going to be Microsoft's baby…
Well said Ror, and I think you might have touched on why games on the a whole have a tendency to turn off or fail to draw-in "the masses" and don't make them feel plugged into the game and feel emotion toward the characters and their surroundings, because the industry is immature in its story telling ability. I don't think…