[ QUOTE ] notman: Thanks for mentioning the Joust3D models, How'd you rememeber that? Too bad the sites down from what I see, still wish it would have been completed. Oh well one of the many disappointments in the game industry journey, eh? [/ QUOTE ] I'm an old Atari 2600 owner I loved Joust and loved what you guys were…
those dips are showing up because your cage / reference mesh is too low poly. when you process your normal map, meshsmooth your low poly mesh 2 or 4 times (the reference mesh to the highpoly). That way, you wont get as many of those funny "dips" you got in your normal map. You can either nuke those meshsmooths or just take…