Im having a bit of trouble finding good tutorials on doing higher poly Sub-D stuff. Ive seen a lotta peoples here do some amazing Sub-D stuff in prep for use in Normal Maps, and was wondering if any of you guys could point me in the direction of some good resources. What I'm looking for in particular is technique for…
not sure about tutorials but I can give you a few pointers: - Build your cage mesh out of quads as much as possible. - For a softer edge, use a bevel. - For a harder edge add edgeloops on either side and very close to the hard edge. Some trial and error will teach you a lot using these techniques. Best of luck.
Awesome, thanks Eric, thats just the kinda thing i was looking for. I remember seeing that weapons thread a while back but couldnt find it for the life of me. Great pdf too, thats going in my collection. Good tips Astro, thanks.
http://www.subdivisionmodeling.com/ This thread was a good one. modeling hi poly weapons is painful, any tips? Another great thread if you missed it. SciFi Support Beam Rorshach's images are all gone, but you can find them in the PDF that Lee3Dee compiled (thanks man). There are more good threads around, don't have the…