"just because you can create something that looks good and realistic without gloss maps doesn't mean it's not wrong." In my book that statement is wrong actually. If it works for most people, it's right. I don't know who you are, but no matter how skilled a programmer you are I think you're failing to understand the entire…
'Blaizer', your expression of your 'point of view' was annoying since you're reeling off these facts to us which clearly lack experience. Know your audience. Most people in this thread are videogame developers so lose the patronising 'this is how it is' tone. I dont know why the fuck polycount is so chock full of cocky…
Budgets will always be there, and i'm agree with you, they matter a lot. But just wanted to say that with the hardware we have (not all ppl) we have better and better budgets to get nicer things. We should not be always with the same budgets (1500-3000 polygons and 1024 textures). That's all. To know how work the SSS…