Agreed with above crits. At the moment the texture looks like pure diffuse... I'm not seeing any evidence of normals or spec at work there. Chris is spot on about modelling a big, simple high-poly mesh to base your initial normal map off. You can do the finer textural detail in Nvidia filter, but it doesn't take long to…
And heres the final with Diffuse,Spec and Normal it has a lightmap as well but i kept if off for show purposes. Im considering making an old gas station environment and making a few other things.
[ QUOTE ] Looking good, I really like the texture work you put in it so far very awesome! The pump handle could have been done with a lot less polys and the sign needs more to round it out. [/ QUOTE ] Thanks,as for the mesh stuff ill try to fix it towards the end,if not next model. Ill likely spend the next few weeks…
[ QUOTE ] The thing that I am most impressed with is the fact that this thread basically turned out to be the war on drugs, and you didnt get into a hissy fit and yell "POKEY-COUNT SUCKS!" and run off flailing your arms in the air. Thats a win in my book. The new model is looking nice, though I do notice alot of seams, and…