I have a tutorial from a little while back that covers the basic idea of modular environments. http://chrisholden.net/tutor/modular.htm In actual execution, it would be taken MUCH farther than this. Another good example, is check out miniatures for table top game environments. I'm also assembling an environment with…
Have any of you worked on environments that used tile segments? Something similar to the sims, or any console-based level editor? I've never dealt with anything like this before, and I wanted to try it out for a change. Are there any good tutorials or suggestions you guys have, on keeping things consistent? Having edges…