Can't figure out the problem. I'm using short names and the right format. I figured out a work around though... "saved altered texture" and then replaced the contents of the file with my texture and then refreshed. [Edit] Having tried Tattoo now I certainly dont think I'll be able to work with it. Maybe I should just spend…
My point is that time is money. The software pays for itself in one or two projects. Before I made the switch to 3D paint, I used this method, or I used the hunt-n-peck save-n-reload. What a waste, like the old way of UVing your mesh by splitting and flattening the model, fitting it to a flat projection, then morphing it…