[ QUOTE ] if thats a tileable wall texture i recommend toning down the unique details a tad, if too many of these details appear many times over the tiling will be really obvious. Also the nomal has too much grain on it,try to add some variation to the normal by making some areas smoother some areas rougher and some of the…
Thanks Buddy... Ok working on a few more props to fill the scene with. It's weighing in at 720 tris right now but I can delete the faces on the bottom of the mesh to cut it down even more. Still gotta do the diffuse and spec map.
So my web host is down until I can get some stuff fixed with it. So here is the latest texturing wip. I started this one today with the unwrap and diffuse. Still got lots to do but wanted to get some feedback.
Ok so been working on breaking the texture up a bit with wear, tear, dirt and some stains. This is just the diffuse for now. When I'm done I'll do the normal and spec maps. <font color="red"> ** Edit - Bump Map Test ** </font>
[ QUOTE ] as i told you before i dont know wheter it is high poly or lowpoly, you better decide wich is wich , since it seems a odd mix right now [/ QUOTE ] Some stuff is still just place holders until other pieces are done. I took a break from modeling some things tonight to texture some of the more finished areas. Here…
if thats a tileable wall texture i recommend toning down the unique details a tad, if too many of these details appear many times over the tiling will be really obvious. Also the nomal has too much grain on it,try to add some variation to the normal by making some areas smoother some areas rougher and some of the larger…
Jay: Thanks for stopping by. We got a chance on MSN to talk about the progress on this so I won't respond on here as well. Anyways for everyone else. Here is one of the props i'm working on that goes with the environment / theme of everything. It's an RPG. I got the idea for the render layout from a tutorial I saw on…
Poop - thanks for the post and yeah i've been at this project for what seems like an eternity but I need to finish it and make it look good and get as much from it as possible. I have definetly learned a lot from this entire project and changed a lot of the ways I do things. Adam - Yeah I am planning on doing an AO pass…