[ QUOTE ] some machinima reaches this quality level you speak of. not all machinima is made up of choppy movements from already existing game charcters. i've seen some that are very high quality all with custom animations and content. [/ QUOTE ] Well that's what I was wondering, as I've only seen those with game spec…
Why not just use video card hardware accelerated rendering, like Gelato: http://www.nvidia.com/page/gz_home.html That way there's no conforming to game standard, importing, setting up scripts, animation, etc in game format. Camera work typically sucks in getting to game engine as well. The main problems with using a game…
I've been wondering about this, but are there any short movies rendered using real time engines? I'm not talking about traditional machima, where the asset specs are kept relatively close to those of the games that use the engine, but something high(er) poly, with 'actual' animation (by that I mean entirely animated…
[ QUOTE ] [ QUOTE ] some machinima reaches this quality level you speak of. not all machinima is made up of choppy movements from already existing game charcters. i've seen some that are very high quality all with custom animations and content. [/ QUOTE ] Well that's what I was wondering, as I've only seen those with game…