[ QUOTE ] I've got a decent one posted on my web site here: http://www.bencloward.com/shaders_NormalMapSpecular3lights.shtml This version does diffuse and specular and normal mapping and supports three point lights. On that page you can grab the version that supports transparency, or the non-transparent version. Is that…
I just activate DX display under the Direct X Manager in the Material Editor. It won't display lightmaps that you have on another channel, but for diffuse, spec, normal, it works fine.
Does anyone have a shader that will also display an ambient occlusion/lightmap on channel 2 in addition to the diffuse, normal, and spec and opacity? Or even better, one that will do a good job of displaying specular color too? This would be for environmental objects, fyi. I've got one from one of our clients, but opacity…
[ QUOTE ] any body have free and nice directx shader, what working with normal maps, alpha channel? [/ QUOTE ] I've got a decent one posted on my web site here: http://www.bencloward.com/shaders_NormalMapSpecular3lights.shtml This version does diffuse and specular and normal mapping and supports three point lights. On that…
Ben, thanks for this cool shader! Doesn't work well though unless the UVs are in channels 1 and 2... my mesh was using the 3rd and 4th channels, but the shader would then force the diffuse to share the same UV as the lightmap. One thing that would be uber-helpful would be a 3d paint solution that let me paint into one UV,…
CrazyButcher, There is some Max specific code for binding a mapping channel to a specific texcoord input. Details can be found on this page: http://sparks.discreet.com/knowledgebase...fect_format.htm Basically when you create your texture as a UI element in the FX file, you do it like this: texture colorTexture :…