they used to have a sample were you could paint in 3d view and it auto updates texture. that was pre-hlsl stuff when the painter interface was added, but at least in theory the texture is always the same at the end, hlsl or not... re-uploading the texture, while a bit slow if the texture is big, as I dont think they do…
ah okay then no texture matrix but manual texture image... I am also just looking at the sourcecode of the "mix" map, the code was actually meant to support hardware blending of multiple textures (any multitexturing card with more than 2 units could render this in singlepass) but for some reason it looks like its not…
[ QUOTE ] I've got a decent one posted on my web site here: http://www.bencloward.com/shaders_NormalMapSpecular3lights.shtml This version does diffuse and specular and normal mapping and supports three point lights. On that page you can grab the version that supports transparency, or the non-transparent version. Is that…