looks neat, reminds me of rtzen, just even more artist friendly than it rtzen but I think rtzen has died or so... also had another app in mind, a procedural texture generator which was similar intend on doing something similar (graph based) for luxinia's shader editor in the future as well. about the price, well…
CrazyButcher, There is some Max specific code for binding a mapping channel to a specific texcoord input. Details can be found on this page: http://sparks.discreet.com/knowledgebase...fect_format.htm Basically when you create your texture as a UI element in the FX file, you do it like this: texture colorTexture :…
ah okay then no texture matrix but manual texture image... I am also just looking at the sourcecode of the "mix" map, the code was actually meant to support hardware blending of multiple textures (any multitexturing card with more than 2 units could render this in singlepass) but for some reason it looks like its not…
Hi CrazyButcher! Thanks for your comments. I never used rtZen, but from what I saw in the demo videos that they released it seemed a lot more technical that our system. Kees and I are trying to make ShaderFX as easy as possible for artists. In theory it would be possible to make ShaderFX a stand-alone app - but one of the…
Our shader editor is node based, yes, and it's built right into 3ds Max. We are looking for people with experience writing shaders or working with other node based editors to join the beta testing. We want testers who are willing to work with the tool, give us feedback and suggestions, participate in forum discussion, and…
hey ben, I'm be very interested in testing the plugin, you and Kees working together now? he was a big loss for bioware but its great to see he should be doing just fine on his own! send me some info bdimonkey(HaT-)hotmail.com I have a project I shall be texturing soon and a max node based shader sounds the perfect…
Hey Ben, been using your shaders fr a while now, is it possible to get the alpha sorting to work right, or is that a max issue? And also i'd like to turn of that 2sided Mode, it almost looks like the inside of my model is additive, which ends up in some bad z-fighting areas on thin surfaces with 2 modelled sides. The…
Yeah - it does seem kinda expensive, but think about it this way: Right now, if you want to create real-time shaders in Max, you need to learn to program in HLSL. How long would that take? 6 months? A year? Let's say you were really dedicated and you had 8 hours per day and it only took you two months to learn HLSL. If you…