[ QUOTE ] 7 faces, sure but how many tris? lol http://www.bluevoid.com/opengl/sig00/advanced00/notes/node19.html [/ QUOTE ] Yeah the Unreal 2 engine is all about tris man. That is still like 12 tris and will look horrible with the way unreal lights things. Better off to keep pimping that pizza slice method.
good point $!nz, although its worth noting though that using the pizza-slice cylinder means you can texture a portion of the wheel (just one slice even) and reuse it rather than giving the whole thing unique uvs, so its a toss-up between polycount and texture space edit: actually scrap that its 12 faces I see the joke…
Hey though i'd try and help you out since I see you have quite a few cylindrical shapes /?/ sp is the liquor talkin! The image should explain everything, but you get the point more polys saved to be used elsewhere. Love the design please keep going and finish with some lovely textures, I want to make a buggy now!. GJ.…