Many of those are in Chuggnut's UV Tools http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm UVPaint is another handy one http://w3.enternet.hu/godzola/ScriptSide/ Funky workflow but I found it super-useful for UV-ing architectural models. To paint UVs properly, you must be in a perspective view, with the mesh…
Ahh yes. Eric showed me UV Paint in the big max script/plugins thread. Damn nice for doing architectural stuff. It has it's downfalls though. You have to convert the object to editable mesh (iew) and then unweld all of the UVs (major iew). After that, it's cake. Then you have to reweld the UVs and convert back to editable…