hey Asmuel, i think its one of the better characters to come from the sumea comp, but the spec map is pretty bad, all the materials look the same. the chest plate looks like its supposed to be made out of metal, judging by the diffuse map, but the specular just glosses over it.
[ QUOTE ] Why did you paint in highlights and shadows for a normals mapped model? [/ QUOTE ] I converted the normals to height value which I used with low opacity on the diffuse so I can tell what I am looking at when paintinq, looks better when rendered IMO.