id say it would work if the system was simple enough. as i said in gt thread, play free demo, it asks you if you want tplay next level for $5 you say yes, it downloads and takes five dollars off your account, like a pay as you go phone card setup, you could go to a local shop and add another $10 or do it over phone.…
The way micro transactions were explained to me, and consequently why they are so popular in the Asian market is kind of different then paying 5-10-25 dollars for content. I was told many of the micro transactions in the most popular games are under 1$. So you want that fancy hat? 50 cents. A sword.. maybe a buck. People…
Hmm one major flaw. Who hasn't gone and played a older game or older system? Now if the publisher or company is no longer around or provides purchasing support say 10 years down the line? Maybe this is why we have only seen it for MMO so far, because that type of game needs a connected server to be useful. Taking it into…
The GT HD post got me thinking. What can we expect to see from Micro Transactions? Apparently, Sony thinks we will pay for the right.. to be able to buy their game, one nearly identical car after another. GunBound had a pretty good idea with micro transactions, gameplay is free, but if you want a funky hat, you have to pay…
[ QUOTE ] $39.99 is the optimum price for games. Just ask CliffyB. Unforunately, developers have to deal with this thing known as a Publisher. Publishers invest a lot of money in the games they produce, so obviously they want a return on their investment, and why invest in something that isn't a sure thing. The publisher…
I have been thinking about this topic since it was first posted and this is what I have thought of so far: - Micro transactions are not "micro" if they are over $5. The whole point of a micro transaction is to extract small amounts of money. There are economic/psychological reasons why micro transactions should be around…