Heres a knight that Im working on and the ref photo. Very WIP! C&C always welcome. Right now Im in the process of generating normal maps for the low poly, Ill post again a soon as those are finished. -Neil www.neilberard.com
NEIL! Been working away I see! Lookin good so far, the wait seems a tad slim, like he has no ass, but maybe it's the angle? Keep at it, it'll be fun to see this normal mapped!
Here are some updates I made. At the last minute I realized something funky in the tassets. Anyway, hope you like it so far. Tomarrow I'm going to add all the final details to the high rez and normal map him. -Neil www.neilberard.com
Good work so far, but something i found for getting the best resaults is to figure out how they were made in the real world and make them the same way in hipoly. So for you that would mean a huge redign of most your gear. namly the gloves. The fingers of the gloves were done in a few ways one was with leather underside or…
The armor covering the thighs goes around the inside of the leg as well, as I assume it does on the outside. They also go underneath the knee-armor parts. The bottom of the chest plate flares out, giving the hip armor something to hang from. I preferred the round curves on the pouldron corners closest to chest on the ref…
Lil more waist and ass cheek, plus I think the legs are looking just a tad stiff. An ever so slight bend in the knees would give him that slightly weighted stance that would make it feel like someone is inside. Decent example:
Cool. I think Chris brings up something fairly crucial though. Overall it looks to me more like an empty suit of armor, than somebody actually wearing one.