Hi Eric I kind of like the shape of your clouds but the textured part just seems too hard and not soft and fluffy. Here isa quick attempt. I set the shader transparency to additive and that softened the effect a lot the downside was that it made too bright. I just painted the normal map in photoshop and embossed it 4 times…
Hey thanks Vassago, yeah I'd like to see that. I'm not happy with any of the clouds I've seen people make with Afterburn. Looking into Dreamscape today, maybe its patterns will be better. J.I.Styles, did you see the SOTC clouds move? Or are they just in the cubemap? <edit> Some good pics here of Lock On. Looks like a combo…
Anybody ever tried to create a tangent-space normal map for clouds? I'm wondering if Afterburn (volume particle plugin for Max) could be lit properly by directional lights, so it could be rendered into a normalmap? I don't have it here to test. I was thinking of using this old trick for lighting the scene, so the front…
Getting closer. Kind of looking more like terrain than clouds though. Using parallax now, but it's real sensitive, seems to require lots of small tweakage. Looks good in motion, even though it's a simple UV scroll.
scoobydoofus: only when lots of light affect it, if its just one (say sun for the clouds) it should be no problem to render in one pass wondering what would "render elements" when rendering such a particle return ? cool idea with the lights.
http://crazybutcher.cottages.polycount.com/wip/skymeshshaderfull/ I also did some work on dynamic skies, though it has no normalmap use, but I will come back to it once the other effects are done and do a "second pass" on the effects with some pixel shader use. but faking the "height" of the clouds while still just flat is…
i also think the shader has a good deal to do with it, clouds are really fluffy and absorb tons of ambient light making them almost glow, right now they have a very solid hard matt material that looks like stone. this is really interesting, i kind of want to try something similar with crazy bump, cause i havent really got…
It isn't too slow for what I'm doing, works OK. Messing with parallax right now, kinda cool since it adds a swirly/billowy animation to the clouds as they pass overhead. But the swirlies also cause some ugly banding, not happy with it yet. Anyone have Afterburn and willing to do a lighting test for me? I'm curious if it…
Yeah I agree with both of you, I think my textures are too fractalized, harsh. I think you're going in the right direction Sage. Thanks for posting this! I think it's looking a bit clumpy, too uniform, too thick. I thought J.I.Styles and arshlevon had the right idea about needing some luminosity. I'm shooting for something…