1. Hopefully e_x can chime in? If I could remember that Issue it was in. Im not even sure I have it anymore since I have done so much clean up in back issues taking up room. I can always hand build the rig if need be, but I suck at creating IK and dummy object stuff to help make the rig easier to manipulate. 2. My mistake.…
[ QUOTE ] (One of those hmm questions, why aren't artist more willing to share such sdk type material? Versus simply giving a tutorial alone with just pictures) [/ QUOTE ] Presumably so that people will actually go and do things themselves rather than just loading up an existing file and copying and pasting settings out of…
Ok here is Emo part 2. There was a good article in Game Developer about 3 years ago about rigging with helper bones that are 50% between two bones in a chain(like linked off one and IKed? to the other with a 50 percent between each) You link like inner vertices to this to help reduce folding. Does anyone know what I am…
Thanks rob for the suggestions thus far. I have been looking at the hl2 facial system and even read a shor tut on its morphing system. The problem I see with a bone rigged face versus a morphed version as far as muliple normal mapped creation. If you are creating your normal map in a outside program like zbrush, going back…