Thanks rob for the suggestions thus far. I have been looking at the hl2 facial system and even read a shor tut on its morphing system. The problem I see with a bone rigged face versus a morphed version as far as muliple normal mapped creation. If you are creating your normal map in a outside program like zbrush, going back…
I remember that article. Stephen Theodore talked about it in his Pixel Pusher column. No idea what issue it was in though. I don't think it was three years old, maybe early last year? Half-Life 2 uses a lot of fix up bones in their character rig, which I think Theodore was referencing when he wrote the article. I remember…
1. Hopefully e_x can chime in? If I could remember that Issue it was in. Im not even sure I have it anymore since I have done so much clean up in back issues taking up room. I can always hand build the rig if need be, but I suck at creating IK and dummy object stuff to help make the rig easier to manipulate. 2. My mistake.…