I see that a lot. Especially weapons modelers, thinking that just because they have a fairly high poly cap they can afford to always use 20 sided objects. Nice example, anyway.
[ QUOTE ] The smoothing on faces means that you don't notice the non roundness except at the edges. [/ QUOTE ] That isnt entirely true. You will also notice non-roundedness on surfaces where there is something in the texture that wraps around the cylinder perpendicularly. For example a leg with a strap across it. If you…