[ QUOTE ] Sorry Rick, but I have to disagree with you. http://www.projectoffset.com/ ''Offset Software started as 3 people: Sam McGrath, Travis Stringer and Trevor Stringer. Initally working out of an apartment and completely self-funded, the engine and all art was created with a tiny budget -- just enough to purchase the…
Word up. http://www.rsart.co.uk/2006/09/15/roll-your-own-engine-roll-your-own-problems/ C&P for the lazies. Recently I was approached by a group of hobby gamers who wanted me to make some art for a game they were working on (for the record, I have no interest). They tried to persuade me that they were worth working with…
[ QUOTE ] Youll need to write your own tools, and probably exporters. Youll need to figure out lighting, and memory access, and probably streaming. Oh, and animation systems and directional sound. Input and output routines. I almost forgot about particle systems, and the scripting language to write the actual gameplay…
Speaking as the Hobbiest Group on MSN I would like to defend our decision to write our own engine and for clarification, we aren't a "hobbiest" Group at this point, we are a fully licensed Limited Liability Corporation in the state of Indiana. I prefer Independent Game Studio 1.) The game we are currently developing came…