I love the twitch, and there seems to be a plethora of games that do the tactical just nicely if I need to get away from the twitch. I do think that the new gametype (conquest) will be more of a tactical experience, but i'm not sure how far they'll take it. looking forward to this.
MoP you didnt think wall and double jumping made up for this in 2k3? (stiff movement). Once you got the hang of it, you were Neo. I hope there is a option to have it on with some maps at least. It even added more to the "twitch"/arcade feel.
I love the twitch, and can't wait for this one I cannot stand tacticle shooters personally...to each his own. I'm also glad to see a next gen game that doesn't look like it's covered in shrinkwrap. D3, Q4, Prey, look heinous to me. This one is done right.
I dig both realistic tactical shooters (like Red Orchestra) and shooters that involve quick reflexes. If anything the twitch shooters help keep up your reflexes while the tactical ones keep your mind sharp. Those weird war of the world-esque vehicles look pretty sweet. At least I hope they're vehicles.
[ QUOTE ] If it were a little more tactical, and a little less twitch, I'd like it. I'm not big on spasm games, like UT or Quake. Looks pretty, though [/ QUOTE ] Thank you. I always feel like I'm alone in this opinion. I just don't see the appeal in that kind of hectic gameplay. It still looks cool though, and I'll…
i would have to be one of those players who get bored of twitch shooters much too quickly... I need some kind of a strategical element in the online match to keep me interested. I dont mean to put down the efforst of the epic devs but it looks like it's an example of avoiding deviations from the proven formula at the risk…
Assault was the only reason I played any of the UT series. I got hooked on Assault and CTF with the first UT, and that's what made me come back to UT2k3 and 2k4. Deathmatch was always pretty boring, it was too easy to kill people and the movement felt stiff rather than fluid (which is why I always preferred Q3 over UT). I…