Verm: There's a good few 'hardcore DM' level designers here who are less interested in Onslaught and theres some really experimental ld's who like to branch off from everything, its a good mix, there ought to be something for everyone. r.
Fuse: You'll probably be happy when more news of UT7's new features becomes public and it's explained more specifically how Onslaught has been expanded and refined. It's not for me to announce you understand, but I'm sure someone will clarify things later on. r.
[ QUOTE ] Fuse: You'll probably be happy when more news of UT7's new features becomes public and it's explained more specifically how Onslaught has been expanded and refined. It's not for me to announce you understand, but I'm sure someone will clarify things later on. r. [/ QUOTE ] that's cool ror, i will definitely be…
Per: The funniest bit in this thread is where it was claimed that the Sony demo with 2 characters running around a tiny subsection of a level was of a higher detail than the OnyxCoast E3 footage where 12 characters are onscreen with 6 vehicles and a large number of buildings, terrain and artefact models which were all…
I am not biased. I don't need to be biased because I built most of that Sony Demo's assets and I built most of the E3 demo assets, so what I am, is informed of the facts rather than speculating upon them. Do you realise that you are arguing with the guy that made the assets you think are less detailed? Doesn't arguing that…
The War of the Worlds dudes are part of the Necris race of characters / vehicles and worlds and are very much useable. Verm: You might be jumping the gun a little there, maybe not, but theres a good chance that theres a lot you could still be surprised by. I personally think QuakeWars has a fantastic art style and gameplay…