Just curious if anyone has any experience with these game engines. I'm helping a friend with his endeavors in Torque 3D and hopefully soon the shader engine. and I was just curious if anyone else dabbled here and there with the engines I took a class in college on Blitz3D and so far I like torque a LOT more.
Blitz is cool, but limited and the new engine they are developing Blitmax still doesn't have a 3d engine. apparently torque has an horrendous art pipeline
I didn't work with it directly and some things have changed since, but this is my experience with it (from oldest to newest): -Tribes 2 when it was released was a totally unplayable mess. Probably not the engine's fault, but still... -My friend and his programmer buddy took almost a month to get a character running around…
If you cant code dont get TGE. Your going to have to know C++ to make a good game in TGE. There have been some fun games made with TGE and TSE the shader engine. You dont need a team of coders just at least one with some chops to get in there and rock out. For 2d though id recommend TGB. I've used it for over a year now…
Hey there. We have used both Torque and Blitz3d at work. We use it for educational purposes,so for that use theres no need to go into great detail much of the time,for example with the shader side of the engines,no guns here etc etc ,also all programming isn't done at our studio so I have no idea how easy they are to work…
Arr Ninjas maybe right about the documentation. I was under the impression it was free for all,but as I didn't do the actural buying of the engine,only the looking up of documentation it may well be account based as I had to log-in to the site in order to view stuff. Things are hard to get ingame with Torque,think my…
I own a copy of Blitz and have worked with it a bit. For 2d games I can't recommend BlitzMax/BlitzBasic highly enough, it's fun and easy to use; it works the way it should and is very sleak/un-bloated. Blitz3d is a stable full-featured product that is still being updated, though it will soon (Q1/Q2 2007?) be overshadowed…