the way i used to go about things like this used to be... HELLS YEAH I'll COME HELP YOU OUT!!! 3 months later and not a single asset done i'd get dissinterested be like well you know guys I have other things i need to do... and then everyone gets mad at me etc etc etc. i dunno man, like people have said before, if their…
Being that I have an indie studio... and have asked several people in the past to work for free I think I can give some good advice here.. First, I agree with the "is it fun enough to buy" test. Definately, no one should work on anything they don't beleive in, free or not. Also, I dont think salary has any bearing on the…
It all depends on how much faith you have in the end product. I like to think of the Beetles. What was that 5th Beetle thinking when he quit? Couldn't he tell that the other guys were great musicians? I think that on a small team is that it is even more important that you have some hot shit talent on the team than at a big…
I met someone at PAX who is part of a local team who are working a non funded indie game development studio. Anyhow the guy liked my zbrush work (yea, yea I know the bar is lowered when its non paying so I know my portfolio doesnt have enough in it to be up to hireable yet). They claim to be almost finished with their…
also Online distribution is completely feasable for an indie studio. Getting your game development funded, however is not. The general idea is to make the game under your own steam, then sell it and repeat the profits.
deffinatly ask to play the thing first, then see what they really mean by almost complete, ive seen 50% "complete games" that have temp art assets and a dodgy engine so.... simple is deffinatly better when it comes to indie.
Go sign the NDA and ask to play their "almost complete" game. If you would buy the game for $20 then join, if you would play it if it was free then consider joining and if you wouldnt even play it for free then just walk away. Try to find out what the next game is supposed to be like and try to figure out how big step…
Give them a tentative agreement, as much promise the project and the team shows, don't commit to staying on the team very long. Only time will tell if it's worth staying around and if the team has the ability to deliver. The nature of these projects tends to cause them to fail because anyone with a full time job, school…