Something that always really impresses me is animators who can convey character with very simple meshes, and very good animation. I think it'd be cool to have a really simple, characteristically ambiguous mesh running a series of animations, perhaps with music that suits the characters the animations are bringing to life,…
Pretty much the exact same situation happened at my school. If they tell you outright, it has to be a short animation, and not a portifolio reel, that is ridiculous and you need to prove to them that it IS a cohesive piece that works for the project. In my case I told the instructors I wanted to do a series of portifolio…
I was hoping that you guys might be able to offer some advice and ideas to me with my situation Basically, Im about to enter my Junior year of college in my schools animation program, and since Im a bit of an overachiever, and like getting an early start on my work, I was planning to start on my senior thesis and at the…
If you want to start right away, do side projects for school credit where you take care of all the concept work, writing, storyboarding and perhaps even content creation. If you want to focus on games, simply do everything game res. Bear in mind that by the end of your college career specs will have gotten up a lot, so I…
Well, that seems simple then. If you are in an animation course, and you want to work in the games industry, model up a few different normal mapped characters with different body types and movements and put them in some sort of short film. You'll have textured character models and a bunch of animations left over for a…
Do a video. You don't want to have to rely on other people for something as important as your thesis. Just try to keep the animation actiony and the characters realistic, or at least stylized realism. As a recruiter, experience is nice, but more importantly, can you animate the kind of motions needed for a game and do so…