This is a little more than a doodle, couple hours this evening for this guy. I plan to take him a bit further, and I have a good base this time around so it might actually be useable. Crits appreciated, but its still alot of for fun/learning tools time. I'm gonna add some more details in (wrinkles especially, what fun is…
Hey! I'm still having a lot of fun with silo beta, but would like to know: am i alone to have nevecenter site and forums down for days and days now? This last one was designed and recronstructed in silo, then detailed in mudbox and rendered in modo.
Doodlin' with the new toolset... first time I've tried actually modelling something entirely with the stylus. About an hour and a half, no ref. And yes, he's been horribly amputated. The mesh was an ultra-haxy one, hence why I didn't get any further than the torso. That entire subdivided thing is under 50,000 triangles…
Very similar to 1.42 for the modeling side of things, which very good IMO. I moved to Silo 1.42 from Max and it improved my workflow alot. Very easy to customize, nearly any command can be bound to nearly any key. Mouse is very customizable, with 5 button support in 2.0. Some really great time-savers such as "Tweak" which…
hmmm, well, I don't really like it as much as Zbrush and I haven't gotten into the Mudbox beta yet. It is nice having all the regular modeling tools as well as sculpting though. The funny thing is my mom got me a Silo training DVD last Christmas, awesome!