I don't think that when SupRore asked if she was too high poly, he was asking if she was too high poly to physically export into the engine. That's almost irrelevant. What he was asking was simply isn't she too high poly? The answer is yes of course, she is. You really shouldn't ever be exporting a subdidvided model into a…
Surprisingly no, the game supports models with up to 16000 pollys per group that I have tested and she does not exceed 12000 in any of her groups. If I have issues I will port the LPM into the game as it has its own smoothing. There is no writeup on the specs of the engine... I'll post up a screenshot of it ingame once I…
Thanks for the tips guys. I'll look at the pelt mapping. Ironbearxl, thanks but I am still learning max, and blender is a whole new beast. One app at a time lol. Still I will look at the unwrapper in blender, the app is free so I won't need to fork it to check Daz - I just want to see if the engine can take a 21000 polly…