finally finished this- onto something new (thank god) also I decided to see what it looked like in ue3- Way more flat that I would have hoped wondering if anyone would know anything about making it pop a bit more from a presentation stand point?
hey konstruct its good to see you finally get to that finishing post. In ue3 do you have the normal map set to the right compression? - it looks like it has no dpeth. On the spec - green spec for red blood? no, at least not for me. I'd like to see a white/blue with a tight shine giving those bloody areas a slick feeling…